Radix is a wooden root sculpture augmented by projection and sound. The sculpture is brought to life as a fictive entity: part organism, part apparatus.
In an ongoing play of light and sound the wooden object undergoes a metamorphosis from its initial natural shape towards a technical formation while the two aspects strive for dominance. The project questions the relation between nature and technology and their connections and dependencies and explores the dichotomy between organic structures and digital aesthetics. The combination of traditional sculptural elements and latest digital technology creates a surreal appearance which blurs the boundaries between the real and the virtual.
The spatial shape of the root was captured through 3D scanning technology and transformed into a digital model. The shape of the root is also extended by 3D printed polygonal objects that are placed on the wooden surface. Using the virtual model of the root, the original visual and auditive perception of the wooden object and its properties and qualities could be scrutinized and augmented in the digital world.
For the technical setup a unique workflow was developed to ensure a perfectly fitting calibration of the projection onto the sculpture. The animations were developed in constant exchange with the production of the accompanying sound composition.
RADIX was developed as an internal research project about the potential of organic surfaces, materials and shapes augmented with a digital layer of projected light, aesthetics and behaviours.
Hardware and Software Used:
Software: 3Ds Max Adobe After Effects Adobe Premiere VVVV Logic Pro Hardware: Wooden root sculpture Epson EHTW 9200 Raspberry PI as Media Player Sound System