2016 Lumen Winners Announced
On September 29th at Hackney House, London, $11,000 was presented in prize money to some of the world’s most pioneering digital artists. The winner, chosen by our eminent panel of judges was Hyperplanes of Simultaneity by Fabio Giampietro and Alessio De Vecchi. This innovative VR work, alongside a year-long augmented reality portrait, 50 algorithmically ‘grown’ plants and a pioneering take on photo documentary using Google Street view captured the judges attention. Find the full list of the 2016 Lumen Prize winners below:
Lumen Prize Gold Award
Hyperplanes of Simultaneity by Fabio Giampietro & Alessio De Vecchi (Milan, Italy)
The 2016 Lumen Prize Award this year goes to Fabio Giampietro & Alessio De Vecchi for a work that brings the barriers between art and tech tumbling down. Melding the tradition of painting with the most innovative technologies, Hyperplanes of Simultaneity uses virtual reality to annihilate the contemplative distance between the voyeur and the work of art. Removing the painting from the confines of its frame, the painting on canvas is exploded into three dimensions allowing the spectator to step inside and voyage across the mind of the artist.
Lumen Prize Founders' Prize
The Selfie Drawings Book by Carla Gannis (Brooklyn, NY, United States)
Carla Gannis is a dynamic force in international New Media art and in the year-long project The Selfie Drawings Gannis embraces and explores the significance of the selfie. A collection of 52 digital drawings completed over 52 weeks and shared via social media channels; this artwork highlights the performative nature of the selfie. From her drawings Gannis has produced a serialised augmented reality ‘book’ using Blippar AR technology. Using the Blippar App, readers are able to hover over a static drawing and ‘blip’ it into life. Gannis is currently faculty and assistant chairperson of The Department of Digital Arts at Pratt Institute.
Lumen Prize 3D/Sculpture Award
Flown by Esther Rolinson & Sean Clark (Hastings, UK)
A cloud-like structure created from hand-folded acrylic, Flown is a scalable collection of parts that can be reconfigured to suit any location. The controlled lighting system animates the structure and illuminates the geometric haze with waves of light, bathing it in a delicate hue. Like a physical entity, the structure responds to its environment and takes on sensory information that influence its behaviours while retaining its core identity. Using the Internet Flown can be connected to other versions of itself, to create large scale ecologies of light and interaction.
Lumen Prize Moving Image Award
AfterGlow by boredomresearch (Southampton, UK)
An untypical subject matter lies at the heart of AfterGlow. Giving the malaria infection an aesthetic beauty, a landscape locked in perpetual twilight becomes illuminated by glowing trails evocative of mosquito flight paths. These spiralling forms represent packets of blood infected by a malaria parasite, animating the infection left in the wake of wandering macaques as they search the island for food, AfterGlow reveals the intimate relationship between disease and its environment. Composed of delicate, spiralling, cells of colour, these combine to form a vivid expression of this dangerous disease. boredomresearch is a collaboration between British artists Vicky Isley and Paul Smith, internationally renown for creating artworks which explore extended time frames.
Lumen Prize Interactive Award
Laser Light Synths by Seb Lee-Delisle (Brighton, UK)
Laser Light Synths is a large-scale outdoor interactive light installation that gives you the opportunity to perform music live in public. It features 4 custom-made super bright LED emblazoned synths, and powerful lasers projecting visuals that respond to the music and cover the building with shimmering dancing lights. The synths have been designed to use a carefully selected musical scale so that they remain perfectly in harmony with each other – the wrong note can never be played.
Lumen Prize Mixed Reality Award
Nature Abstraction by Matteo Zamagni, Daniel Ben-Hur and David Li (London, UK)
Nature Abstraction is an immersive sensory experience that explores the arcane forms of fractals - the mathematical visual representation of natural and biological forms. The project gives an insight of their aspects through virtual reality, where they appear as three planets: Birth, Communion and Aether. The fractals have been processed through Google’s Deep Dream, transforming the landscapes into morphing psychedelic patterns that the eye will recognise as very familiar shapes, but the way the images are created only aims to produce a variety of random patterns on the canvas.
Lumen Prize Still Image Award
Fifty Sisters by Jon McCormack (Melbourne, Australia)
Fifty Sisters is comprised of fifty images of computer synthesised plant-forms, algorithmically ‘grown’ from computer code. Each plant-like form is derived from the primitive graphic elements of oil company logos. Digital DNA has been crafted to replicate the structure and form of Mesozoic plants and their modern descendants. Through a process akin to selective breeding, new and exotic species have been evolved. The title of the work refers to the original “Seven Sisters” – a cartel of seven oil companies that dominated the global petrochemical industry and Middle East oil production from the mid-1940s until the oil crisis of the 1970s.
Lumen Prize Web Based Award
Farm Tableaux by Sylvia Grace Borda (Vancouver, Canada)
Farm Tableaux marks the first known and on-going artwork created specifically for Google Street View. Farm Tableaux illustrates food culture in a way that moves us beyond lifestyle magazines and TV reality shows. The images of Finnish farming and food production captured in Farm Tableaux reflect the on-going realities of farm work from field labour to food processing. Each of the various scenes have been produced collaboratively with food producers and in a unique partnership with Google Trusted Photographer, John M Lynch.
Lumen Prize Distinction for Games
Eddy Melody by Wengu Hu (New York City, NY, United States)
A student of New York’s School of Visual Art, Wengu Hu has created a video game that highlights the power of music through its narrative and its design. In a world where every creature has its own pitch, the story follows a group of musicians as they travel the world.
Lumen Prize People's Choice Award
Capitalism by KIM Chaeyeon (Gangneung, South Korea)
For KIM Chaeyeon the shopping receipt embodies capitalism. In this image, a female is shown cocooned by receipts – a haunting image of modern society.