Lighting up Brighton3rd Oct 2017
No time to waste - there's still a few more days to catch Lumen's 2017 Winners show as part of the Brighton Digital Festival at The University of Brighton on Edward St. It's been a heady few weeks for the show and we've been delighted with the numbers of visitors to see the Lumen works on display - including Slide to Expose's own teenage bedroom complete with Augmented Reality triggers, the winking and whirring of Nemesis Machine by Stanza, the artificial intelligence work FRANK that wants to talk to you and the arcade game like not other, Abstract Playground API. We're particularly pleased to be partnering with Cyland Media Labs of St Petersburg which contributed the work pictured above - "0" - an interactive work which has delighted visitors thoughout the show. Also on display is a show reel of selected video works and the stunning Block Bills, winner of the 2017 Lumen Prize Still Image award.
The festival, of course, is still bursting with other great digital activities so a trip to Brighton (55 minutes from Victoria for Londoners) is a must for lovers of all things digital. Lumen remains open 12-5pm today, tomorrow and Friday - hope you can make it!
Shows like this take an enormous amount of organising, cajoling, persistance and imagination so just to add our grateful thanks to Brighton Digital Festival Organiser Laurence Hill and festival coordinator Melissa Ray for making this magic happen.
Smiles all round26th Sep 2017
It's been a heady ten days for Lumen, with the 2017 Awards announced last Wednesday and the first stop of the 2017/2018 Global Tour kicking off tonight at the Brighton Digital Festival. Pictured above is the hugely talented Cecilie Waagner Falkenstrøm of Denmark who won Lumen's very first award for Artificial Intelligence with FRANK, an artwork that wants to talk to you about love and life. The Award was presented in partnership with the British Computer Society which blogged about it this week, dubbing Cecilie's work Frankly Brilliant.
Other talented 2017 Lumen winners will be profiled on this blog over the next few months, along with a number of shortlisted works. If you have a particular favourite you'd like to know more about, we'd love to hear from you at email@example.com.
In the meantime, if you want to see a selected of this year's winners and shortlisted works, get yourself to the University of Brighton, 154-155 Edward St, Brighton, BN2 0JG. The Lumen show is on from 12pm - 5pm on 29 & 30th September, 4-7th October & 11-13th October. FRANK will be there too!
LUMEN PRIZE 2017: WORLD’S TOP DIGITAL ARTWORKS REVEALED18th Sep 2017
On September 20th at The Frontline Club, London, $11,750 was presented in prize money to some of the world’s most pioneering digital artists at the 6th Annual Lumen Prize Awards. The winner of the coveted Gold Award is Plastic Reflectic by Thijs Biersteker. An interactive mirror installation that turns the spectator’s reflection into a silhouette made from hundreds of pieces of plastic, Plastic Reflectic shows that our behaviour directly influences the 'plastic soup' that contaminates our oceans.
Other works that received special recognition included Zarah Hussain's ‘Numina’ which gives traditional Islamic patterns a digital overhaul and Isabelle Arvers machinima documentary ‘Heroic Makers vs Heroic Land’.
Find the full list of the 2017 Lumen Prize winners below:
2017 Lumen Prize Gold Award
Plastic Reflectic by Thijs Biersteker in collaboration with Plastic Soup Foundation, Front404 and Better Future Factory (The Netherlands)
Plastic Reflectic is an interactive mirrored installation that brings the ‘plastic soup’ in our oceans alive. Provoking a new perspective on a pressing issue, the work addresses the heavy pollution of our waters and through interaction shows the audience that their own behaviour directly impacts our oceans.
2017 Lumen Prize Founders' Prize
Slide to Expose by Nicole Ruggiero, Molly Soda, and Refrakt (USA and Germany)
Slide To Expose is a collaborative augmented reality project by Nicole Ruggiero, Molly Soda, and Refrakt. The project explores digital intimacy, privacy, the concepts of life and death and asks how our devices aid, form, and reshape our perceptions of these experiences.
2017 Lumen Prize 3D/Sculpture Award
Reading Plan by Lien-cheng Wang (Taiwan)
Reading Plan is an interactive artwork composed of twenty three ‘book flipping’ machines. When members of the audience enter, the machines start to turn pages automatically and read the book at the same time.
2017 Lumen Prize Moving Image Award
Heroic Makers vs Heroic Land by Isabelle Arvers (France)
Heroic Makers vs Heroic Land is a machinima documentary set in the Calais Jungle, France. Using a game engine, Arvers has captured interviews with residents as the camp was dismantled by the French government.
2017 Lumen Prize Interactive Award
The Unfettered Language of Machines by Zheng Da (China)
The Unfettered Language of Machines is a five metre squared hypercube that captures your heartbeat. The participant’s heartbeat is visualised by the installation through 240m of customised LEDs, creating a fantastic light display that reflects the visitors vital signs.
2017 Lumen Prize VR/AR Award
Nothing Happens by Michelle & Uri Kranot (Denmark)
A film and virtual reality project by animation directors Michelle and Uri Kranot, Nothing Happens invites you inside a singular calming universe filled with snow, black birds and poetry.
2017 Lumen Prize Still Image Award
Block Bills by Mathias Dorfelt (USA)
Block Bills is a series of 64 banknotes generated from the Bitcoin Blockchain. Each bill has been generated randomly and is based on the unique hash that identifies each ‘block’ on the Blockchain database. The value of each bill represents the approximate transfer volume of bitcoins of the corresponding block.
2017 Lumen Prize Web Based Award
The Desire to Stay in the Sun by Fabio Dartizio (UK)
Mapping out our solar system. The Desire to Stay in the Sun allows connections to be made between two different planets. As the planets orbit the sun, the maximum distance is maintained while their only connection is revealed through the spirographs.
2017 Lumen Prize People's Choice Award
Numina by Zarah Hussain (UK)
Numina gives traditional Islamic patterns a digital overhaul. Bringing to life a usually static artform, Hussain maps animated geometric patterns onto a sculpture composed of tessellating pyramids arranged on a hexagonal grid.
2017 Lumen Prize Student Award
CAPILLARIES CAPILLARIES by Tadej Droljc (UK)
Capillaries Capillaries is an audiovisual work inspired by the creative and destructive forces of suppressed emotions. In the piece the suppressed emotion is represented by the algorithm that can never be heard or seen.
2017 Placemaking Special Commendation Award
Ad infinitum by David Glicksman and Moses Journey (USA)
Ad Infinitum is a kinetic sculpture that explores the relationship between discrete points. Using a row of steel ball bearings, with no visible support system, the work attempts to express pure, abstracted animation using as few elements as possible.
2017 BCS Artiﬁcial Intelligence Award
FRANK is a super intelligent post-human being – a contemporary oracle that gives personal guidance regarding existential dilemmas. Using artificial intelligence the audience can have a direct dialogue with FRANK who answers with a humanised voice.
Introducing the 2017 Shortlist1st Sep 2017
Lumen's jury panel is delighted to announce the 2017 Shortlist. This year the Prize received more than 800 submissions from 43 countries, and the Lumen team would like to thank everyone who took the time to enter - the standard was extremly high. The winner of the 2017 Lumen Prize Gold Award and this year’s category awards will be announced at The Lumen Awards ceremony on September 20th at the Frontline Club, London. Come along and be among the very first to see who will be taking home a share of this year’s record US$11,750 in prize money. You can RSVP to the event here.
The 2017 Shortlist includes:
Europa, Mon Amour by Lawrence Lek (United Kingdom)
Rhythm by Biwei Niu (United States)
The Sand Letter by Seeeklab (China)
The Unfettered Language of Machines by Zheng Da (China)
Abstract Playground AP1 by Will Hurt (United Kingdom)
Plastic Reflectic by Thijs Biersteker (Netherlands)
3D / Sculpture Award
The Nemesis Machine by Stanza (United Kingdom)
Numina by Zarah Hussain (United Kingdom)
Snail Trail by Philipp Artus (Germany)
Reading Plan by Lien-cheng Wang(Taiwan)
Ad Infinitum by David Glicksman & Moses Journey (United States)
Moving Image Award
Exodus by Acci Baba (Germany)
Heroic Makers vs Heroic Land by Isabelle Arver (France)
Divisional Articulations by Max Hattler (Hong Kong)
Midtown Flutter by Yuge Zhou (United States)
Maybe We’ll Have Another Chance by Francois-Xavier de Costerd (United States)
Whisper Diving by Michael Tan & FaltyDL (Germany)
Still Image Award
After Fabergé by Jonathan Monaghan (United States)
Cherry Blossom and Mountains by Damien Borowik (United Kingdom)
CICADA by Michael Pantuso (United States)
Dionysus by Fabrizio Augusto Poltronieri (Brazil)
The Physical Location of Every Byte on My Hard-Drive by Jeff Thompson (United States)
Block Bills by Matthias Dorfelt (United States)
Wikileaks: A Love Story by Anna Ridler (United Kingdom)
Terratic Animism by Jakob Kudsk Steensen (United States)
Nothing Happens by Michelle & Uri Kranot (Denmark)
Slide To Expose by Nicole Ruggiero, Molly Soda & Refrakt (United States)
Colonise the Cloud by Gretta Louw (Germany)
Solace by Evan Boehm & Nexus Studios (Canada)
The Desire to Stay in the Sun by Fabio Dartizio (United Kingdom)
AVENUE by Nicolas Sassoon (Canada)
Cells by Wayne Madsen (United States)
Artiﬁcial Intelligence Award
Pulse Breath Water by Kıvanç Tatar, Mirjana Prpa, Philippe Pasquier and Bernhard Riecke (Canada)
FRANK - ARTificial intelligence by Cecilie Waagner Falkenstrøm (Denmark)
true/false by Onformative (Germany)
The Placemaking Special Commendation
The Storm by ITHACA (United Kingdom)
Ad Infinitum by David Glicksman & Moses Journey (United States)
Within by Hirsch&Mann (United Kingdom)
Longlist Close-up: VR28th Aug 2017
Virtual Reality burst into Lumen's view in 2015 with Michael Takeo Magruder's hauntingly beautiful New Jerusalem which won that year's Immersive Environment award. The category was changed to Mixed Reality in 2016, a term which didn't catch on, so this year, it's become the the VR/AR Award. A total of 8 stunning works using Virtual and Augmented Reality technologies made it to the 2017 Longlist, all of which break new ground.
Pictured above is a clip from Hereafter Life by Gabe Barcia-Colombo, a Virtual Reality installation that allows the viewer to spend time with people who have passed away in a series of virtual spaces. As the artist explains, the viewer begins in a waiting room, "a stark white hallway filled with filing cabinets and a lone door. This is a modern mausoleum, a gateway to spaces in which we can remember the deceased virtually." Along the walls, he's put plaques with names and dates. Using gaze detection, the viewer can unlock a unique virtual afterlife behind the door.
"Just as the ancient Egyptians were buried with their personal artifacts and commissioned books of the dead, these virtual environments contain the media that makes up our modern lives," explains Barcia-Colombo. Hereafter Life is a beautiful, moving work which extends VR technology into a very human space - one that couldn't come alive through any other media. It's another reason why digital art is such a game-changer for the contemporary art scene.
A Longlist Close-up: Stills28th Aug 2017
In the very first Lumen Prize longlist, back in 2012, the majority of the works were still images, shown as prints or, in some cases, on iPads or smartphones. Today, the majority of the works are anything but still, but the still category continues to command attention. These works are no longer created via photomanipulation - as was popular in the early years of the prize - or via software drawing programmes.
Lumen's 2017 longlist has 11 still images, accounting for about 12% of the total, and we remain very keen to keep this ratio from falling as artists continue to move toward more interactive, VR/AR, web-based and other technologies. And in protecting the important place that still works play in the Lumen Prize longlist, one only need to look at the new ways these stills are being produced to see why their place in Lumen remains so key.
For example, take a look at Eric Corriel's Enter The Machine. As the artist explains: "Imagine you could shrink yourself down, swim around your hard drive, and meet your files face to face—what would they look like?" Enter The Machine aims to provide a new way of seeing digital files, one that does justice to their uniqueness, the diversity of the data they contain, and the complexity by which they are structured, the New York-based artist continues.
Other still works this year show similar complexity, such as Digital Combine - Accumulation 01 by Pietro Catarinella of Italy. Unlike a straigh-forward photomanipulation, Pietro uses a process of continuous manipulation of images which are intersected, mixed and fused together through the use of software, digital technologies and manual intervention. These and the other 9 in the Longlist underscore the strong development of still image in the digital art category and one we continue to watch with rapt attention.
A Longlist Close-up25th Aug 2017
How many artists does it take to create a cutting-edge piece of digital art that will qualify for a Lumen Prize Longlist? In most cases, particularly in web-based, still and moving image, the answer is one or two artists. For categories such as Interactive and 3D/Sculpture, it's usually a group of artists. But there's always an exception to this and this year, it's Universal Everything's Screens of the Future, an ongoing project developed by a whole host of artists and creative teams based in the UK.
If you take a look at their website, you can see that the collective's work ranges from stunning artistic creations for festivals and galleries to commissioned works for well-known brands including the Sydney Opera House, Microsoft, and Deutsche Bank. This kind of cross-over for artists and creative teams is increasingly common - and welcome - considering how expensive it is to create a work using the latest technology. And while works incorporating brand names aren't eligible for entry to the Lumen Prize, other works by the same artists certainly are. As we see it, the kind of support and patronage that big companies offer artists working with technology is similar to the support and patronage of the Church in Michelangelo's day. Surely the Sistine Chapel would have a white ceiling if it wasn't for religious patrons of the arts.
The 'project' nature of Screens of the Future provides a sharp contrast with most of the other moving-image works in this year's longlist, such as NonCorrelated by Omar Pekin and Sven Winkler, based in Turkey. This one is a single video installation, also using mapping technologies, and like most of the works in the longlist, it's a one-off. Other moving-image longlist works are even simpler in their scope, just using video itself to create their message, such as Whisper Diving by Michael Tan in Germany and Reperes (Landmarks) by Karoline Georges in Canada.
As these examples show, this year's longlist offers an unprecedented range of artistic approaches to creating art with digital tools. Do take a look - there's still a few days left to vote for your favourite for the People's Choice Award which closes September 1.
A longer Longlist16th Aug 2017
With three new awards this year, the 2017 Lumen Prize Longlist has grown longer - consisting of work by 93 artists from 22 countries worldwide, including India, Russia, Turkey, Iran and Brazil. As the judges are working on paring this list down to a Shortlist, now's the time to choose your own favourite artwork to win the People's Choice Award. To get started, just click here.
As you scroll through the works, you'll notice that this year's longlist is more politically engaged than previous years. It includes many works which take up political and social issues such as continuing concerns about privacy online, Brexit, the degradation of the oceans and the refugee crisis in the Mediterranean and Europe. As governments struggle to find political solutions for these concerns - or choose to ignore them - it's good to see digital artists taking these topics head on through artistic expression employing tools such as VR, AR, A.I. and other goodies in the digital toolbox.
Six years ago, when the prize was launched, Lumen decided not to direct artists on the nature of their submissions or ask for entries on a particular theme. It's interesting to see that as the prize has evolved, artists are increasingly choosing themes for themselves and these works are finding favour with the judges. No doubt we'll see more of this trend in the years to come.
New Award, New Partner11th Aug 2017
Lumen is pleased and delighted to welcome a new award and new partner for 2017 - the BCS, The Chartered Institute for IT, which is celebrating its 60th birthday this year and next. The new US$1,000 award is aimed at highlighting the exciting work being created by artists using artificial intelligence.
Commenting on the new Artificial Intelligence Award for Digital Art, Brian Runciman, Head of Content for BCS, says: "Art plays a pivotal role in what it means to be human. The BCS members' magazine has covered the confluence of technology and art from 1968 to the present day. To paraphrase Brian Eno, all the things we don’t have to do can be considered art. We want to showcase how this most human activity has been furthered by modern technology."
Given that the main goal of the BCS is to make IT good for society, the fit with Lumen seems a natural. As Brian says, "We want to highlight the fact that technology has always been involved in the extraordinary creativity of artists – and computer technology has unleashed yet more opportunities to express feeling and reflect the human condition."
Take a peek at the 9 works chosen for the longlist for this new award (scroll down towards the bottom). Included is 2013 Lumen Prize artist Joseph Connor with Unaccountable AI, last year's winner of the Lumen Interactive Award, Seb Lee-Delisle with The Mindfulness Machine, as well as works by artists living in France, Germany, Denmark, Spain, Canada and the US.
To find out who wins the award - as well as all the others on offer - be sure to join us on September 20th at the Frontine Club for the 2017 Lumen Awards.
Taking Shanghai26th Jul 2017
From May 26 to July 2, the Lumen Prize Global Tour invaded the post-industrial spaces of the brand-new Modern Art Museum in Shanghai's fashionable Pudong District. The show included 22 works by the 2016 Lumen Prize shortlisted and winning artists, included four lectures and attracted 5,100 visitors! More than 26 local media outlets covered the show and you can catch a glimpse of what it looked like here.
Called "Unlimited," the show featured works including Carla Gannis's Selfie Handbook, Lumen Prize Gold Award winner Fabio Giampetro's VR work, Hyperplanes of Simultaneity and Nathan Selikoff's Audiograph. If you'd like to see a full report on the show, in Chinese and English, please email us at firstname.lastname@example.org.
Huge thanks go to the Curator, Evelyn Wong, Lumen's Asia Exhibition Manager Gigi Huan and Lumen's Global Exhibition Manager Jack Addis. We look forward to returning to Shanghai next year!