2024 Lumen Prize
Finalists
From nearly 2,000 applications, from over 60+ countries,
65 finalists were selected by our International Selectors Committee.
2024 Still Image Award Finalists
Khazar Archeological Confabulations
Nimrod Astarhan
The project employs machine learning to craft speculative archeological images tied to the artist’s heritage. Using a database of artifacts from a sought-after archeological excavation of the lost Khazar capital, the system generates a vocabulary of mean images of object drawings
artifacts
Alex Estorick and Ana María Caballero
A long-form generative AI project that imagines a new token economy where both image and coinage challenge tired histories. This collection of 100 editions sold out promptly and was subsequently named as one of artnet's artworks of the year for 2023.
COGNITIVE CHAOS
Emi Kusano
COGNITIVE CHAOS is a series of 33 AI-generated images that venture into the nostalgia of a future once imagined, where brains are directly connected to devices—a concept familiar from science fiction but now echoing with new significance.
Neural Fad
Emi Kusano
"Neural Fad" uses AI to reimagine Tokyo's street fashion history, blending archival photos with imagined subcultures for a retro-futuristic view of style trends from the 1940s to the 2000s, showcasing how AI can alter our memory of fashion.
Fluid Language
Jaein Lee
Fluid Language envisions a gender-neutral future language from a post-humanistic perspective. Sounds are collected from gender-neutral organisms using bio-sonification techniques, and visualised as a new linguistic system using Génération Dynamique Stochastique.
Untitled (Ideal City)
Michelle Lisa Herman
Algorithmically generated source imagery, oil painted on linen using late 16th century painting techniques
Being Borges
Ana María Caballero
Being Borges is a poetic and (post)photographic recasting of Jorge Luis Borges and Margarita Guerrero’s "The Book of Imaginary Being," a landmark work of Spanish literature. This twelve-part series begs the question: what's at stake when language becomes literal via the visual?
Paperwork
Ana María Caballero
Paperwork is a performance-based, long-form generative AI collection of digital paper sculptures carved from individual emotional responses to the live poetry of Ana María Caballero. It celebrates the renewed cultural currency afforded to poetry via blockchain provenance.
VALIDERINGSØPPELET
Adam Peacock
VALIDERINGSØPPELET is a large format drawing looking critically at the entangled relationships between new media, artificial intelligence, genetics and human culture, developed from a major research agenda developed with PRAKIS Oslo and The Vigeland Museum
It is what it is
Marcel Schwittlick
A series of analogue luminograms created using a digital plotter. These works pay homage to the concrete photography movement, an art form that seeks freedom from representation.
Blind Camera
Diego Trujillo Pisanty
Blind Camera creates images using sound instead of light while inquiring about bias in AI. The device uses a custom-made artificial neural network to convert sound into image. It was trained with data from Mexico City restricting its interpretations of the world to this locale.
le travail des rêves
aurèce vettier
aurèce vettier presents "le travail des rêves" for Lumen Prize 2024, translating dreams into 100 AI-generated, low-resolution images, then oil paintings. Each piece blurs human-AI boundaries, inviting viewers to engage with their own memories.
Memories of Quilin
Emily Xie
An algorithmic art series inspired by traditional East Asian art. The work explores the concept of folklore, inviting viewers to interpret elusive forms verging on representation. As with the stories passed on through generations, each piece is imagined, organic, and ever-in-flux
Interwoven
Emily Xie
An code-based series exploring textiles, and the relationship between the computational and handmade through a distinctive patchwork style. The algorithm gives rise to creature-like forms in order to embody the narrative elements so integral to the tradition of quilt-making.
2024 Moving Image Award Finalists
Every Room is an Elevator
Sky Ainsbury
This piece, my degree show for an MA in Computational Art at Goldsmiths, combines procedural growth algorithms in Houdini with animation in Stable Diffusion to explore the idea of organic cities; cities which flow and evolve like cells, plants, or mycelial networks.
We Are Only Moving Towards Each Other
Chia Amisola
An endless opening/closing/moving. A wanting/walking/waking. A dream sequence. An infinite elegy and memory in form of an electronic literature piece and its hypertextual performances that challenge the possibilities of intimacy, proximity, and densities on the internet.
The Most Complete Anthology of the Greatest Non-Existent Artists of the Last 100 Years
Roberto Beragnoli
"The Most Complete Anthology of the Greatest Non-Existent Artists of the Last 100 Years" is an avant-garde, multidisciplinary project that challenges traditional art narratives by using AI to conceive the lives and works of one hundred fictitious artists.
Onirica ()
fuse*
Onirica () by fuse* is an audiovisual work that explores the dimension of dreams, interpreting through synthetic languages the creative ability of the human mind during sleep.
Report 5923
Y7
Report 5923 is a sci-fi film based on the work of Ursula K. Le Guin, and made using Generative AI tools. An exercise in world-building, the three-part story follows the protagonist, Shevek, as she traverses three planets. Report 5923 was made in mid-late 2023.
Human Resource The Musical
Maren Dagny Juell
A female avatar is about to give a TED style talk about the effective use of Human Resources. She bursts into song and the lecture hall turns into a surreal office landscape where she performs her own Disney-inspired musical - together with office equipment and machines.
MAN WITH AI MOVIE CAMERA
DPOP Studios
MAN WITH AI MOVIE CAMERA is a series of 480 feature-length films created entirely using generative AI techniques to reimagine Dziga Vertov's 1929 masterpiece. Each "iteration" mirrors Vertov's original in timing and action but varies in aesthetic due to the data’s training.
Horatio Nelson Museum
Enzo Lo Re
In the historic residence of Horatio Nelson, we created a multimedia museum on Admiral Horatio Nelson. It features 3D projections, holographic screens, touchscreens, life-sized holograms, and a 3D AI avatar of Nelson.
HAITA
Tupac Martir
“HATIA” is an installation and dance performance that, by using film, volumetric and motion capture technology to translate music and choreography into four projections, pays homage to those who dare to cross borders in search of a better life.
Kahegha
Albina Mokhryakova
“Kahegha” is a mythological space based on personal experience of co-participation in the story of the film heroine. The author creates a timeless polyphony, using eclectic ways of narration: media archeology, computer games aesthetics, elements of re-enactment.
Perfect Syntax
Karyn Nakamura
A video about an artificial video muscle that emerges from the skeletons of a scene and reaches to stitch together the next frame, continuously patching up distorted fragments of visual information.
Until it Breaks
Naomi Oliver
Thirteen original images are digitally converted and progressively altered (databent) using Audacity Software until a file version eventually becomes unopenable/ unusable, with the soundtrack to the destruction of each image being the image's file converted to .WAV audio.
Language Is Leaving Me - An AI Cinematic Opera Of The Skin
Ellen Pearlman
AI cinema driven by Large Language Models reveals devastating aspects of the algorithmic processes on epigenetic or inherited traumatic memories of cultures of diaspora using image and text prompts in Yiddish, Chinese, Tamil, and Xhosa, inducing an AI cognitive aphasia
Decoding Bias
Theresa Reiwer
In an immersive 8-channel video installation, eight AIs meet for a group therapy session to purge biased algorithms and rewrite toxic programs. Navigating through moral concepts, the hyper-realistic humanoid avatars are repeatedly thrown back to their human-made, flawed datasets.
KERNEL³ - Fête des Lumières Lyon 23 - Cathédrale Saint-Jean-Baptiste - laser + projection mapping
ruestungsschmie.de
KERNEL³, an audiovisual AI enhanced projection and laser mapping project on the Cathédrale Saint-Jean-Baptiste @ Fête des Lumières Lyon 23
Data Ghosts
Erica Shires
Cyano-botanists are experimenting with historical photographic processes and artificial intelligence trained in natural history archives to encode, reanimate, and virtually recreate the biodiversity of species that have gone extinct due to climate change.
REPETAE: AGAIN, AGAIN (2023)
Sasha Stiles
Unique media-rich poem; 2:45 mp4 with audio, published in partnership with GUCCI and exhibited worldwide. Co-authored with my AI alter ego – a custom text generator fine-tuned on my writing. Part of the REPETAE series, which considers how meaning accrues through repetition.
Imagining terrains
Si Yi Shen
Imagining Terrains is an exploration of a newly arrived in the Australian outback. The animation weaves together over 10,000 layers, incorporating artist's digital fragments and community input, created a speculative landscape that converge of place and identity.
2024 Interactive Immersive Award Finalists
How to Touch a Dragonfly
Kat Austen
How to Touch a Dragonfly is a 4 m dome-shaped screen constructed of 2100 hexagonal paper and LED pixels inspired by the shape of a dragonfly’s eye. It plays video and sound that allow the visitor to experience climate and biodiversity changes from a dragonfly’s perspective.
Parallels
Marc Da Costa and Matthew Niederhauser
“Parallels” is a site-specific, responsive machine-learning installation which transforms a large LED wall into a frame that allows audiences to encounter the world and themselves through the lens of a neural network.
The Storm Cone
Laura Daly
Immersive, geo-locative, site-specific artwork that considers our intrinsic relationship with the past. Tracing the sites of lost bandstands, it is a journey through music & sound that charts an interwar brass band’s demise, inside & around a breathtaking life size AR bandstand.
Voice of Hiroshima Survivor Trees : Generative Voice Gem
Harry Yeff and Trung Bao
Bespoke generative artefact preserving and giving form to hydrophone audio of Hiroshima Survivor trees. Over 200 trees survived the catastrophic destruction of the Hiroshima and Nagasaki bombs, including a Weeping Willow less than 400m from the Hiroshima blast epicentre.
all the boys ate a fish
Theodore Koterwas
Interactive installation investigating how physically experiencing an artificial agent cloning our voices and mimicking our movements impact on empathy, identity and otherness.
Without a Trace
Kenneth Lambert
"Without a Trace" blends ancient sand art and robotics in a live performance at Petersham Town Hall. With the artist as the protagonist, it reveals the transient nature of power and memory. It was commissioned for the 2024 Edge X Biennale of Sydney.
PET band
UJOO+LIMHEEYOUNG
PET band is a mechanical device that records and plays back sounds on pieces of discarded plastic waste. These machines play back the sounds captured on the PET plastic like a record.
BodyMouth
Kat Mustatea
BodyMouth is a computational sound-movement instrument that turns the body into an organ for speech. Wearing sensors on the body, a dancer sounds out words phoneme-by-phoneme by performing specific gestures in sequence—as if the body is literally turned into a mouth that speaks.
Synthetic Visions for a Future Past (Jurong Dreaming)
Kapilan Naidu
‘Synthetic Visions…’ draws on the history of the environment & industrial development of Jurong. The artwork takes the form of an artificial mangrove swamp made of steel pipes, with screens that feature images & stories contributed by past & present residents of the neighborhood.
n≠1
Chantal Pisarzowski
'n≠1' is a VR installation designed to help people who are grieving. It creates digital versions of the deceased, allowing users to interact in a virtual space to say goodbye and express unspoken words.
Soundmorphosis
Paolo Scoppola
Performance for acoustic piano and video console. Based on software specifically created for the project, Soundmorphosis is an improvisational performance where the pianist interacts in real time with the visual performer through the exchange of musical notes and graphic elements
ÉXÕ
TUNDRA
ÉXÕ cube is an installation that extends the phenomenon of echo into the visual-haptic domain. Embodying an endless cascade of moving reflections fading within the infinity mirror, the cube is surrounded by a vibro-platform where each side resonates independently.
ROW
TUNDRA
"ROW" is an audiovisual installation that explores relationships between sound, volumetric image and human perception. The sound has been sourced from synthesizer oscillators, offering a clear "what you see is what you hear" experience through oscilloscope visualization.
STEM
Mr.Beam
Stem is a video mapping artwork by Mr.Beam. This interactive installation invites you to feed the artwork with your voice, and to see it transform into a unique plant that twists and grows on a building. This way Stem visualises how every voice is unique and deserves to be heard.
Emptied City
FRONT404
In a tunnel in Utrecht, the Netherlands, the ebb and flow of the passage of cyclists and pedestrians causes a row of repurposed CCTV cameras to reveal a poem which can be read in either direction, that reflects on people’s fears and motivations searching for a place to call home.
MADE OF STARDUST
Cecilie Waagner Falkenstrøm
MADE OF STARDUST is an interactive installation exploring our cosmic origins and dependence on sustainable developments in outer space. It uses audience interaction to create stardust avatars.
ONENESS
Jiaqi Yang
This project develops a Mixed Reality game to visualise dissociation (Quest3). Enhancing awareness and encouraging a positive understanding through immersive interaction between virtual objects, real spaces, and players. And exploring the potential of XR immersive experience.
2024 Futures Award Finalists
Still Remember
0xhaiku
"Still Remember" a relational art uses smart contracts. Participants mint the work by sharing memories as emojis, receiving a fragment of the artist's memory. The image degrades over time, requiring active engagement to preserve it, symbolizing the ephemeral nature of memory.
Catalog for the Post-Human
Parsons & Charlesworth
Catalog for the Post-Human is a satirical multimedia installation featuring 10 sculptural works and animations mimicking a near-future organization’s trade fair booth. The work critiques late capitalism's role in creating ethically questionable workplace enhancement products.
Reverberating Light
Yael Erel
Sound-responsive light projections shine onto augmented mirrored discs reflecting dynamic light drawings that seem otherworldly and alive. Viewers immerse in a multi-sensory experience of a spatial phenomena that is both rational and mysterious.
Persona
Jesper Eriksson
Persona is an interactive portrait endowed with a cognitive AI model which enables the agent to identify the viewer's emotional states and simulate its own reactions accordingly.
Macrophones
Brian House
An installation through which participants can listen to the climate crisis via atmospheric infrasound.
Spirit Systems of Soft Knowing ༊*·˚
Keiken
“Spirit Systems of Soft Knowing ༊*·̊'' is an immersive and interactive installation, featuring a haptic wearable womb. It explores empathetic connection, embodiment and communication while drawing from the body’s energy currents, material animism and sensory substitution.
Synchronization Station
Allen Riley
Synchronization Station is a participatory performance about mediated intimacy that uses analog video mixing as a counterpoint to everyday communication technologies. It explores human connection from the vantage point of an otherworldly human-computer interaction demonstration.
Phytopoiesis
Scenocosme
Phytopoiesis is an interactive visual and sound art installation reacts to the human touch.. It is composed of a living plant capable of generating images using artificial intelligence. The relation is constantly renewed.
Potato Internet
Caroline Sinders
An installation built around small scale mesh network partially powered by potatoes, using recycled e-waste, that creates a privacy focused small scale social network built on intersectional and feminist values.
Drone in Search for a Four-Leaf Clover
Sputniko!
In today’s era of AI-driven efficiency, the artist has equipped a drone with advanced image recognition algorithms, enabling it to effortlessly locate that lucky four-leaf clover.
Imperfect Lovers
Nathaniel Stern
Imperfect Lovers performs two coded, on-chain Lovers, each giving the other "everything they have," until there is literally "nothing left to give." Even then, they continue to attempt trans-actions to and for one another, but fail.
AI Nüshu
UchanSun
Can AI learn from ancient Chinese women and create their own secret language? "AI Nüshu," an interactive art project that merges computational linguistics with the legacy of Nüshu, a unique language created and used exclusively by women in China.
The Case for a Small Language Model
Richard Vijgen
The Case For a Small Language Network is a speculative AI based on the work of Dutch composer and poet Rozalie Hirs. It reflects on the role of authorship in generative AI and questions the practice of reducing the written expressions of millions into statistical resources.
2024 Impact Award Finalists
Call for Life
Efe Alpay
After the February 2023 earthquake in Turkiye, I transformed a rescue sound data into a 3D 'Mnemonic Data Sculpture' called 'Call for Life.' Using FFT analysis, I visualized a rescue moment to symbolize hope and raise funds as an NFT, creating a lasting memory and aid effort.
Butterfly Plan I
Fangchao Bi
The Butterfly Plan I is based on the integration of literature and real-time data to visualize the impact of human development on species diversity.
Twin Cloud
Black Void
Twin Cloud is a climate data-driven generative art project and a sustainable art initiative. Drawing data from satellites, it generates climate identities for 300 cities worldwide. It returns carbon to ground by linking digital art collection to on-chain carbon credits.
Auntlantis
Niceaunties
Inspired by Plato and the Great Pacific Garbage Patch, Auntlantis is a three part A.I. video series set in a parallel world overwhelmed by plastic waste. A commentary on our plastic culture and a spinoff story of the Auntieverse project by Niceaunties.
A Book of Diaspora/Disquiet
Reconnected Outsiders
This project explores the arduous immigration journey - through projection and printed materials, it reveals the dual narrative of achievement and struggle, inviting viewers to engage with this intricate experience
Undergrown | drafting a hedge against existential risk exposure
Lukas Truniger
The installation is re-purposing obsolete crypto mining hardware, which would otherwise have become e-waste. It is hacked to participate in scientific volunteer computing and thus contributes a tiny bit to reduce our existential planetary risks exposure.